Trauma

When your characters endure damage it impacts their ability to change the world around them. They add up over time, combining into tiers.

When their body is injured, a character gains Physical Trauma. It can be healed using a Clock matching the trauma Tier.

[Clock Sections] = 4 + (2 * Trauma Tier)

When a character’s mind is assaulted, they gain Mental Trauma. This trauma can only be healed once its root cause is addressed, and recovery often slow and uncertain.